# setting this to "true" will cause the disenchanting table to operate automatically, taking experience from the nearest player and # enabling it to work with hoppers automatic_disenchanting = false # setting this to "false" will stop the disenchanting table from resetting the anvil cost resets_repair_cost = true # setting this to "false" will cause the disenchanting table to operate without taking experience at any point requires_experience = true # setting this to "false" will cause the disenchanting table to require levels instead of points uses_points = true # this value adjusts how many levels or points are required for the player to use the disenchanting table experience_cost = 25