# This is the config file for the Primal Winter mod # In order to reload these settings in-game, you must run /primalwinterReloadConfig [general] # Should the vanilla /weather be disabled? Any changes require a world restart to take effect. enableWeatherCommand = false # If true, snow will be layered higher than one layer during world generation. # Note: due to snow layers being > 1 block tall, this tends to prevent most passive (and hostile) mob spawning on the surface, since there are no places to spawn. enableSnowAccumulationDuringWorldgen = false # If true, snow will be layered higher than one layer during weather (snow). enableSnowAccumulationDuringWeather = true # A list of biome IDs that will not be forcibly converted to frozen wastelands. Any changes requires a MC restart to take effect. nonWinterBiomes = ["minecraft:nether_wastes", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:basalt_deltas", "minecraft:soul_sand_valley", "minecraft:end_barrens", "minecraft:end_highlands", "minecraft:end_midlands", "minecraft:the_end", "minecraft:the_void"] # A list of dimension IDs that will not have winter weather effects set. nonWinterDimensions = ["minecraft:the_nether", "minecraft:the_end"] # If true, the 'nonWinterBiomes' config option will be interpreted as a list of winter biomes, and all others will be ignored. invertNonWinterBiomes = false # If true, the 'nonWinterDimensions' config option will be interpreted as a list of winter dimensions, and all others will be ignored. invertNonWinterDimensions = false [client] # How dense the fog effect during a snowstorm is. # Range: [0.0, 1.0] fogDensity = 0.0 # How visually dense the snow weather effect is. Normally, vanilla sets this to 5 with fast graphics, and 10 with fancy graphics. # Range: [1, 15] snowDensity = 8 # Enable snow (actually rain) weather sounds. snowSounds = true # Enable wind / snow storm weather sounds. windSounds = true # This is the fog color during the day. It must be an RGB hex string. fogColorDay = "bfbfd8" # This is the fog color during the night. It must be an RGB hex string. fogColorNight = "0c0c19" # Changes the weather renderer to one which renders faster, denser snow. weatherRenderChanges = true # Changes the sky renderer to one which does not render sunrise or sunset effects during a snowstorm. skyRenderChanges = true