# General mod configuration [General] # Enables excessive logging around certain parts of the mod. # Can be ignored unless asked by the developer to enable. debugTrace = false # # Whether blocks with UI components are allowed to open them. # Disabling UI will restrict some mod functionality. enableUI = true # # Whether to log actions such as adding rules or deny list entries. # You may wish to disable this if you've added many such entries. logStartupActivity = true # # Internal use to record what version the config file was first written with. configVersion = 2 # Configuration around drawer storage blocks [Drawers] # A base value multiplied against the storage size of all drawer slots. # Change this to uniformly increase all storage amounts baseStackStorage = 1 # Configuration for individual drawer configurations. # Units are the number of stacks a slot holds before the base stack storage value is multiplied. [Drawers.Blocks] [Drawers.Blocks.FullStorage1x1] unitsPerSlot = 32 [Drawers.Blocks.FullStorage1x2] unitsPerSlot = 16 [Drawers.Blocks.FullStorage2x2] unitsPerSlot = 8 [Drawers.Blocks.FullCompacting] unitsPerSlot = 32 [Drawers.Blocks.HalfStorage1x1] unitsPerSlot = 16 [Drawers.Blocks.HalfStorage1x2] unitsPerSlot = 8 [Drawers.Blocks.HalfStorage2x2] unitsPerSlot = 4 [Drawers.Blocks.HalfCompacting] unitsPerSlot = 16 # Configuration around the auto compacting feature [Drawers.Compacting] # Whether compacting function is supported. Disabling does not remove the block. enabled = true # # Enables additional rules for some Minecraft items, like quartz, brick, and clay. # See logs for full set of rules that get added. enableExtraCompactingRules = true # # Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items. # Add additional rules here in the form: , , compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] # Configuration around detached drawers, which are individual drawer slots pulled from a drawer block. [Drawers.Detached] # Allows individual drawer slots to be pulled out from a drawer block. enable = true # # If enabled, carrying filled drawers in your inventory gives slowness debuff. # Debuff can be mitigated with portability upgrade, if it's enabled. heavyDrawers = false # # Drawers track the capacity upgrades from the block they were taken from. # When enabled, drawers can only be placed back into a block with the same or lower max capacity. # Drawers can still only be inserted into a block with enough capacity for the items held. forceMaxCapacityCheck = false # # Allows detached drawers to be stored in containers like bundles and shulker boxes. # Due to current limitation, this rule will also apply to storing empty drawers in those containers. canStoreInContainers = false # Configuration around dropped drawer blocks that still have items inside them. [Drawers.Filled] # If enabled, carrying filled drawers in your inventory gives slowness debuff. # Debuff can be mitigated with portability upgrade, if it's enabled. heavyDrawers = false # # Allows filled drawers to be stored in other drawer blocks. canStoreInDrawers = false # # Allows filled drawers to be stored in containers like bundles and shulker boxes. # Due to current limitation, this rule will also apply to storing empty drawers in those containers. canStoreInContainers = false # Configuration around framed drawers, which take their appearance from other blocks used as materials. [Drawers.Framed] # Allows crafting framed drawers. Disabling does not remove existing framed drawers. enable = true # # Attempts to only allow solid, full-cube blocks to be used as materials. # This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not. # Some non-solid blocks are also counted as non-opaque, and may be restricted by that setting as well. enforceSolidMaterials = true # # Attempts to only allow fully opaque blocks to be used as materials. # This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not. enforceOpaqueMaterials = false # # Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone # Any items on the deny list are prevented from being used as any drawer material. materialDenyList = [] # Configuration around storage of items. [Drawers.Storage] # # Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone # Any items on the deny list are prevented from being stored in drawers storeDenyList = ["storagedrawers:creative_vending_upgrade"] # # What a drawer should do with its items when broken. Acceptable values are: # KEEP: Drawer retains all items in the dropped item, like shulker boxes. This is the default behavior. # DROP: Drawer drops items into the world, up to the dropStackLimit value. Stored items over that limit are voided. # VOID: Drawer voids all items when dropped. #Allowed Values: KEEP, DROP, VOID dropMode = "KEEP" # # If dropMode is set to DROP, this is the maximum number of stacks that can be spilled into the world # from the entire block. By default, this is set to the amount a vanilla chest could drop. dropStackLimit = 32 # Configuration around the controller and drawer networks. [Controller] # Controller range defines how far away a drawer can be connected on X, Y, or Z planes. # The largest recommended range is around 75, or the expected chunk load distance. # If setting this value higher, drawers will be unavailable if their chunks become unloaded. controllerRange = 50 # Configuration around upgrade items that can be inserted into drawer blocks. [Upgrades] # Storage upgrades multiply storage capacity by the given amount. # When multiple storage upgrades are used together, their multipliers are added before being applied. [Upgrades.StorageTiers] [Upgrades.StorageTiers.Obsidian] enableUpgrade = true storageMultiplier = 2 [Upgrades.StorageTiers.Copper] enableUpgrade = true storageMultiplier = 4 [Upgrades.StorageTiers.Iron] enableUpgrade = true storageMultiplier = 8 [Upgrades.StorageTiers.Gold] enableUpgrade = true storageMultiplier = 16 [Upgrades.StorageTiers.Emerald] enableUpgrade = true storageMultiplier = 64 [Upgrades.StorageTiers.Diamond] enableUpgrade = true storageMultiplier = 256 [Upgrades.StorageTiers.Netherite] enableUpgrade = true storageMultiplier = 2048 # Allows same-item slots to balance out their amounts when items are added or removed from a slot. # Works across networks when acting through a controller. [Upgrades.Balance] enableUpgrade = true # Allows the automatic conversion of same-type items based on configuration. [Upgrades.Conversion] enableUpgrade = true # # Each type will be combined with each material to create a set of allow list entries. # This is mainly a convenience for common ore-based materials. oreTypeAllowList = ["forge:storage_blocks", "forge:ingots", "forge:nuggets"] # # Each type will be combined with each material to create a set of allow list entries. # This is mainly a convenience for common ore-based materials. oreMaterialAllowList = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"] # # Each allow list entry should be a fully namespaced tag, e.g. c:ingots/copper tagAllowList = [] # # Each deny list entry should be a fully namespaced tag, e.g. c:ingots/copper. # All items not on the allow list are denied implicitly. This can be used to exclude # specific entries created from the ore allow list set. tagDenyList = [] # # Each entry is a semicolon-separated list of fully-namespaced items. All items within the # same entry are considered equivalent and convertible/interchangeable. # Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"] itemEquivalenceGroups = [] # Allows storing ~2.1 billion (MAX_INT) items in each drawer slot. [Upgrades.CreativeStorage] enableUpgrade = true # Allows vending infinite amounts of the items in each drawer slot. [Upgrades.CreativeVending] enableUpgrade = true # Adds fill bars to the face of drawers. [Upgrades.FillLevel] enableUpgrade = true # Renders drawer labels brighter than surrounding environment would allow. [Upgrades.Illumination] enableUpgrade = true # # Renders labels at minimum light level between 0 - 15 #Range: 0 ~ 15 illuminationLevel = 13 # # Renders labels without upgrade at minimum light level between 0 - 15 #Range: 0 ~ 15 minIlluminationLevel = 1 # Collects matching items through its top like a vanilla hopper. [Upgrades.Hopper] enableUpgrade = true # Collects nearby matching items by teleporting them instantly to the drawer [Upgrades.Magnet] # # When multiple magnet upgrades are used, their ranges are added together. additiveRange = true # # Range is blocks out from drawer as: [horizontal, up, down] # If ranges from multiple upgrades are added, they are not allowed to exceed these values. maxRange = [24, 8, 0] [Upgrades.Magnet.Level1] enableUpgrade = true # # Range is blocks out from drawer as: [horizontal, up, down] range = [1, 1, 0] # # Ticks between active collection when this is the highest upgrade tier. activeSpeed = 20 # # Ticks between collection checks when this is the highest upgrade tier. # Collection is idle when items have not been collected within the last idleSpeed interval. idleSpeed = 20 [Upgrades.Magnet.Level2] enableUpgrade = true # # Range is blocks out from drawer as: [horizontal, up, down] range = [4, 2, 0] # # Ticks between active collection when this is the highest upgrade tier. activeSpeed = 10 # # Ticks between collection checks when this is the highest upgrade tier. # Collection is idle when items have not been collected within the last idleSpeed interval. idleSpeed = 20 [Upgrades.Magnet.Level3] enableUpgrade = true # # Range is blocks out from drawer as: [horizontal, up, down] range = [8, 3, 0] # # Ticks between active collection when this is the highest upgrade tier. activeSpeed = 5 # # Ticks between collection checks when this is the highest upgrade tier. # Collection is idle when items have not been collected within the last idleSpeed interval. idleSpeed = 20 # Restricts capacity of drawer to one stack. [Upgrades.OneStack] enableUpgrade = true # Allows drawers with contents to be freely carried when heavy drawers is enabled. [Upgrades.Portability] enableUpgrade = true # Lets drawers emit redstone signals based on their fill level. [Upgrades.Redstone] enableUpgrade = true # # Min redstone upgrades output the minimum signal of all drawers in block. enableMinUpgrade = true # # Max redstone upgrades output the maximum signal of all drawers in block. enableMaxUpgrade = true # # Whether redstone upgrades should emit an analog redstone signal, # requiring the use of a comparator to read it. analogOutput = true # Lets drawers connect to a controller wirelessly. [Upgrades.Remote] enableUpgrade = true # # Group variant connects all drawers connected to the upgraded block. enableGroupUpgrade = true # # Sets the max range of the single-variant remote upgrade. # The range is capped by the controller range. Set to 0 to match controller range. maxRange = 0 # # Sets the max range of the group-variant remote upgrade. # The range is capped by the controller range. Set to 0 to match controller range. maxGroupRange = 0 # Causes drawers to accept but void compatible items when they are filled to capacity. [Upgrades.Void] enableUpgrade = true # Configuration around tools, namely the various 'keys' that can be used on drawers. [Tools] # Drawer keys are used to lock drawers to the items they already hold. [Tools.DrawerKey] enable = true # Quantify keys are used to show or hide the count of items on the face of drawers. [Tools.QuantifyKey] enable = true # # Show labels by default on newly placed drawers. showDefault = false # Concealment keys are used to show or hide the item labels on the face of drawers. # The primary use of this key is for performance by disabling the more expensive dynamic rendering. [Tools.ConcealmentKey] enable = true # Personal keys allow drawers to be locked to their owners, so only they can place or take items. [Tools.PersonalKey] enable = true # Priority keys change the priority of drawers when finding a compatible slot to insert items into. [Tools.PriorityKey] enable = true # Suspend keys stop external interaction, e.g. from hopper or magnet upgrades. [Tools.PauseKey] enable = true # Configuration around integration with third party mods. [Integration] # Configuration around the CoFH Core mod. # Adds support for a CoFH groups personal key. [Integration.CoFHCore] # Enables CoFH Core integration if mod is present. enable = true # Configuration around the FTB Chunks mod. # Improves support for claimed chunks. [Integration.FTBChunks] # Enables FTB Chunks integration if mod is present. enable = true # Configuration around the FTB Teams mod. # Adds support for a teams personal key. [Integration.FTBTeams] # Enables FTB Teams integration if mod is present. enable = true # # Enables recipe to obtain key from another supported personal key in crafting grid. enableCycleRecipe = true # Configuration around the WAILA/HWYLA/Jade family of block inspection mods. [Integration.WAILA] # Enables Jade integration if mod is present. enable = true # When true, shows quantity as NxS + R (by stack size) rather than count stackRemainder = true # # When true, does not show current quantities unless quantify key was used respectQuantifyKey = false