# Common Settings for Swampier Swamps [Settings] [Settings."Fertile Farmland"] # This can be used to adjust how far away from Water, Fertile Farmland # can turn into Moist Fertile Farmland. Vanilla Farmland uses 4 as its value. # #Range: 1 ~ 8 waterRange = 3 # The multiplier used to speed up Crop growth. # #Range: 1 ~ 10 growthMultiplier = 6 [Settings."Swamp Gas"] # This can be used to alter how big the Swamp Gas explosions are. # #Range: 1 ~ 10 explosionStrength = 6 # Whether the Swamp Gas Cloud will give Living Entities negative effects, # when they walk through it (for example Effects like Poison). # givesNegativeEffects = true # This can be used to prevent Swamp Gas from being used as Furnace Fuel. # isFurnaceFuel = true # How long the Swamp Gas fuels a Furnace. (Measured in Ticks) # #Range: 10 ~ 60000 burnTime = 4000 [Settings.Frog] # This can be used to prevent Frogs from becoming "killers" when named Swallow Me Waldo # allowWaldo = true # This value is a Damage multiplier for the "Swallow Me Waldo" Frog, meaning # the value used will be multiplied with the Waldo Frogs base damage. (10 by Default) # This can get out of hand quickly, so be careful with it. Unless you want a # Frog that can swallow a Wither. # #Range: 1.0 ~ 100.0 waldoDamageModifier = 2.0 [Settings.Brewing] # This can be used to disable all changes done to Brewing by Swampier Swamps, in case # of compatibility issues, or any other reason. # The changes are: # * Altered Leaping Potion Recipe to use Frog Legs instead of Rabbit Paws # + Added Recipe for Luck Potions, crafted with Rabbit Paws # alterRecipes = true [Settings."Tree Stuff"] # Used to determine whether Bald Cypress Trees can grow from planting Oak Saplings # in a 2x2 pattern. (Like Big Jungle Trees) # Values: # 0: Disables Bald Cypress growth from Oak Saplings completely # 1: Bald Cypresses only grow from Oak Saplings, in Biomes specified in #can_bald_cypress_grow_in # 2: Enables Bald Cypress growth from Oak Saplings, in all biomes # #Range: 0 ~ 2 growBaldCypressFromSaplings = 2 [Settings."Lily Pad"] # This can be used to disable Lily Pad sinking completely. # Values: # true: Lily Pads will sink when a big Entity stands on them # false: Lily Pads wont sink when any Entity stands on them # doLilyPadsSink = true # This is used to determine whether Lily Pads break once they reach their final sink stage. # Values: # true: Lily Pads will break # false: Lily Pads wont break, and instead become collision-less (like dripleafs) # doLilyPadsBreak = true # Whether Lily Pads should grow. To be specific, this makes Small Lily Pads grow into # Lily Pads, which grow into Large Lily Pads. And lastly Large Lily Pads create Small # ones around themselves. # Values: # 0: Disables Lily Pad growth completely # 1: Lily Pads only grow in Biomes specified in #can_lily_pad_grow_in # 2: Enables Lily Pad growth in all biomes # #Range: 0 ~ 2 shouldLilyPadsGrow = 1 # These values control how long it takes for the Lily Pad to advance/reset its sink stage. # This is measured in ticks. # #Range: 1 ~ 200 lilyPadSinkTimeStage1 = 5 #Range: 1 ~ 200 lilyPadSinkTimeStage2 = 5 #Range: 1 ~ 200 lilyPadSinkTimeStage3 = 10 #Range: 1 ~ 200 lilyPadResetTime = 20